Iceborne Extra Slots Ii

Hopefully theyll add even more slots in the future updates so r12 can get dual affinity augs. Weapons haveing 15% affintiy would open alot of options for gearing. Even more at 20. Boards Monster Hunter: World.

Since the Guidling Lands can seem a bit overwhelming for solo hunters (and hunters in general) I figured I go ahead and put something together to help my fellow hunters map out a plan for how they want to take them on. As someone who primarily hunts solo I've spent quite a bit of time trying to figure out the best way of tackling the Guiding Lands with respect not only obtaining the crazy amount of materials you need for augmenting weapons but for figuring out how to get the materials needed for upgrading charms while doing so.

The Basics
The Guiding Lands is broken up into six areas called biomes and each of the biomes contains two zones. Each biome can be leveled up seven times with certain levels available only after Master Rank (MR) caps have been removed. Level 5 biomes are unlocked after the MR49 cap has been removed, level 6 biomes are unlocked after the MR69 cap has been removed and level 7 biomes are unlocked after the MR99 cap has been removed. Biomes are leveled up by gathering tracks, breaking monster parts and capturing/killing monsters. As a biome levels up tempered versions of the monsters that spawn in that biome replace the non-tempered versions. You can go here for a list of what monsters spawn where and at what biome level they become tempered. The current cap for total biome levels is 27.

General Tips
It is highly recommended that you readjust your armor set(s) to add the Fortify skill and one level of the Geology skill. You don't lose any rewards for fainting outside of battle in the Guiding Lands so the 20% boost to attack and defense from Fortify is immensely helpful. One level in the Geology skill allows you to pick up most shinies twice. While the devs opted to not remove this (what seems to be) exploit via a patch yet it doesn't mean it won't eventually removed and, as such, you should definitely take advantage of it as most of the materials you obtain from the Guiding Lands are from shinies. Lastly, obtain every monster specific Guiding Lands material from each non-tempered monster at least once. This will allow you to meld that item later which is needed in cases where the biome they spawn in only spawns the tempered version of that monster. You don't need to kill/capture the monster, just flinch shot them into a wall and pick up the shinies.

  • Rarity 10, 11 and 12 weapons have 5, 4 and 3 default Augment Slots respectively, and bonus slots can be further added for a total of 10, 8 and 6 slots per weapon. Different augments take up different amount of augment slots, so you can mix and match various combinations of augments together on each weapon.
  • This was working fine but then i noticed i cant have custom upgrades on the dharma, and less augment slots, so i switched to acid shredder when i realized i could have an extra 15% affinity on it from custom and augment slots, after health regen augment, couldnt get that on dharma, only hp regen, thats def something i want for GS.

Figuring Out Which Biomes to Focus On
It's recommended to know which specific weapons to want to augment and what charms you want to craft as this will allow you map a path. Below are tables listing materials that can only be obtained from specifically leveled biomes for both augmenting and for current popular charms. For a list of most Guiding Lands materials needed for both augmenting and charms you can go here.

Charm Upgrades
CharmBiomeLevel
Awakening Charm IIICoral Region7
Challenger Charm IVWildspire Region6
Earplugs Charm IVForest Region6
Rotted Region7
Flood Charm VCoral Region5
Focus Charm IIIRotted Region7
Guardian Charm IIICoral Region7
Ironside Charm VRotted Region4
Shock Charm VForest Region4
Augmenting Materials
RarityAugmentBiomeLevel
R10Affinity IIIForest Region4
Attack IIWildspire Region5
Ele/Status IIICoral Region5
Extra Slots IIITundra Region5
Health IIIRotted Region7
Deco Slot IWildspire Region3
R11Affinity IIIVolcanic Region7
Attack IICoral Region5
Defense IIIWildspire Region2
Defense IVWildspire Region4
Ele/Status IIIRotted Region5
Extra Slots IIITundra Region6
Health IForest Region6
Deco Slot IWildspire Region6
R12Ele/Status IRotted Region4
Ele/Status IIRotted Region6
Ele/Status IIIWildspire Region7
Extra Slots IIITundra Region7
Health ICoral Region7
R10-12Extra Slots IIVolcanic Region7

Biome Leveling Route
In terms of what your biomes will end up looking like depends on the level of effort your patient enough to put in. Below is the most ideal biome leveling up route in terms of the total number monsters (including all elders) you'll be able to hunt in the end, but it involves leveling up one biome to level 6 and two biomes to level 7 in order to gain access to materials than you can meld later if you find yourself needing them.

If you don't have the patience for that route then the route you should take depends on what weapons you use. If your augmentation plan doesn't require multiple levels of element/status and none of your charms require materials from the Wildspire Region and Rotten Region level 7 biomes then below is your most ideal route.

FRWRCRRRVRTR
6
17
77
777
7477
117477

If your augmentation plan does require multiple levels of element/status (e.g. bow) or your charms require materials from the Rotten Region biome then below is your most ideal route. If you need materials from the Wildspire Region biome as well just level that biome up to level 7 before taking on this route. Keep in mind that by going this route you will not be able to augment any R11 weapon for health.

Leveling Up Specific Biomes
When first traveling to the Guiding Lands you'll see a list of three monsters that are currently available for hunting. Most monsters spawn in several biomes, but some monsters only spawn in one specific biome. The most efficient way of leveling up a specific biome is to gather the tracks of and capture (slay for Elders) the strongest available monster in that biome only if that monster spawns in two biomes at most (ideal is a single biome spawning monster). If a monster spawns in more than two biomes then the points distribution between the other biomes is not worth it versus hunting a monster a bit less strong that spawns in two biomes or less.

When you actually load into the Guiding Lands you'll be able to see which biome a monster has spawned in by opening your map and looking in the bottom left corner. Below is my recommended path of leveling for each specific biome if you want to focus on just getting that biome to level 7. Throw in some monsters that spawn in two biomes for more variety. Monsters marked with a * only spawn in that biome.

BiomeLevel(s)Monster
Forest Region1Great Jagras*
Tobi-Kadachi*
Forest Region2Nargacuga
Rathalos
Zinogre
Forest Region3Azure Rathalos
Yian Garuga*
Forest Region4Tobi-Kadachi (T1)*
Forest Region5Kushala Daora
Rathalos (T2)
Tobi-Kadachi (T1)*
Forest Region6Azure Rathalos (T2)
Nargacuga (T2)
Scarred Yian Garuga (T2)*
Zinogre (T2)
BiomeLevel(s)Monster
Wildspire Region1Barroth*
Kulu-Ya-Ku*
Wildspire Region2Barroth*
Diablos*
Wildspire Region3Barroth*
Black Diablos*
Diablos*
Wildspire Region4Barroth (T1)*
Wildspire Region5Barroth (T1)*
Diablos (T2)*
Lunastra
Teostra
Wildspire Region6Black Diablos (T2)*
Diablos (T2)*
Gold Rathian
BiomeLevel(s)Monster
Coral Region1/2Coral Pukei-Pukei*
Paolumu*
Tzitzi-Ya-Ku*
Coral Region3Legiana
Odogaron
Zinogre
Coral Region4Paolumu (T1)*
Coral Region5Coral Pukei-Pukei (T1)*
Kirin*
Legiana (T2)
Namielle*
Odogaron (T2)
Coral Region6Legiana (T2)
Nargacuga (T2)
Silver Rathalos
Zinogre (T2)
BiomeLevel(s)Monster
Rotted Region1/2Great Girros*
Radobaan*
Rotted Region3Acidic Glavenus*
Rotted Region4Radobaan (T1)*
Rotted Region5Blackveil Vaal Hazak*
Odogaron (T2)
Radobaan (T1)*
Rotted Region6Acidic Glavenus (T2)*
Blackveil Vaal Hazak*
Brute Tigrex*
Radobaan (T1)*
BiomeLevel(s)Monster
Volcanic Region1Dodogama*
Lavasioth*
Volcanic Region2/3Brachydios*
Uragaan*
Volcanic Region4Lavasioth (T2)*
Seething Bazelgeuse*
Volcanic Region5Lavasioth (T2)*
Seething Bazelgeuse*
Uragaan (T2)*
Volcanic Region6Brachydios (T2)*
Lavasioth (T2)*
Uragaan (T2)*
BiomeLevel(s)Monster
Tundra Region1Viper Tobi-Kadachi*
Tundra Region2Barioth*
Viper Tobi-Kadachi*
Tundra Region3/4Barioth*
Shrieking Legiana*
Stygian Zinogre*
Viper Tobi-Kadachi*
Tundra Region5Barioth*
Shrieking Legiana*
Stygian Zinogre*
Viper Tobi-Kadachi (T2)*
Tundra Region6Barioth (T2)*
Shrieking Legiana (T2)*
Stygian Zinogre*
Viper Tobi-Kadachi (T2)*

Monster Spawning and Lures
The only current ways to change what monsters are currently available to hunt in the Guiding Lands is by completing/abandoning a quest or going on an expedition to another region, checking the Guiding Lands and if the monster you want to hunt hasn't spawned going on an expedition to a different region to repeat the process. It's a pain and can take a while (especially without a SSD). The other option you have is using lures that you obtain while hunting in the Guiding Lands.

Iceborne

You obtain lures so by either collecting Special Tracks (more on this here in the 'Guiding Lands Special Tracks Explained' section), carving/mining parts of tempered monsters (e.g. tails, Uragaan's back) or by capturing/killing tempered monsters. Lures obtained from Special Tracks are simple enough is that they'll be of a monster that fits the type of Special Tracks bar you filled (e.g. Flying Wyvern, Brute Wyvern). For lures obtained from tempered monsters what lure you could get depends on what biome the monster you obtained the lure can spawn in. For example, if you obtain a lure from hunting a Nargacuga you could get a lure for a monster than can spawn in either the Forest Region biome or the Coral Region biome.

Whelp, that's it for this guide. As more information in regards to materials comes out I'll upgrade the materials tables if I see the need. Until then best of luck and happy hunting!

Last updated on November 20th, 2019

Monster Hunter World Iceborne has re-worked the Augment System for weapons. In this guide I will go over the Augment System along with the required materials.

Monster Hunter World Iceborne Augment System Guide

Back in Monster Hunter World, a weapon could be augmented a set amount of times depending on its rarity. Each augment type was weighted the same. In Iceborne, each augment type has a different “weight” or cost assigned to them and each weapon’s socket number is based on rarity. Below you will find each Augment‘s, sockets, costs and limits.

Yellow Text means that it was added in the Rajang update.

Augment’s Socket Usage & Benefit

  • Attack
    • 1st Attack Augment takes 3 sockets
    • 2nd Attack Augment takes 2 sockets
    • 3rd Attack Augment takes 2 sockets
    • 4th Attack Augment takes 2 sockets
    • Each Attack Augment provides 5 true raw to the weapon
  • Affinity
    • Each Affinity Augment takes 2 sockets
    • 1st Affinity Augment provides 10% Affinity to weapon
    • 2nd Affinity Augment provides 5% Affinity to weapon
    • 3rd Affinity Augment provides 5% Affinity to weapon
    • 4th Affinity Augment provides 5% Affinity to weapon
  • Defense
    • 1st Defense Augment takes 1 socket and provides 15 extra defense along with a % chance to lessen damage taken
    • 2nd Defense Augment takes 1 socket and provides 10 extra defense along with a % chance to lessen damage taken
    • 3rd Defense Augment takes 1 socket and provides 10 extra defense along with a % chance to lessen damage taken
    • 4th Defense Augment takes 2 sockets and provides 15 extra defense along with a % chance to lessen damage taken
  • (Decoration) Slot
    • 1st (Decoration) Slot Augment takes 3 sockets and provides 1 level 1 Decoration slot.
    • 2nd (Decoration) Slot Augment takes 3 sockets and upgrades the previous level 1 Decoration slot into a level 2 Decoration slot.
    • 3rd (Decoration) Slot Augment takes 1 socket and upgrades the previous level 2 Decoration slot into a level 3 Decoration slot.
    • 4th (Decoration) Slot Augment takes 1 socket and upgrades the previous level 3 Decoration slot into a level 4 Decoration slot.
  • Health
    • 1st Health Augment takes 3 sockets and recovers a tiny bit of health in proportion to damage dealt to an enemy
    • 2nd Health Augment takes 2 sockets and recovers a bit of health in proportion to damage dealt to an enemy
    • 3rd Health Augment takes 2 sockets and recovers health in proportion to damage dealt to an enemy
    • 4th Health Augment takes 2 sockets and recovers a lot of health in proportion to damage dealt to an enemy
  • Element/Status Effect Up
    • 1st Element/Status Effect Up Augment takes 1 socket and increases the weapon’s element by 30
    • 2nd Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
    • 3rd Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
    • 4th Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30

Rarity 10 Augment’s Costs in Iceborne

Sockets’ Limits & Costs

Starts at 5 sockets can be augmented to 7

  • 3 Spiritvein Slogbone
  • 3 Fierce Dragonvein Bone
  • 3 Tempered Great Horn

Previous limit of 7 sockets can now be augmented to 9

Detector
  • 1 Spiritvein Gem
  • 3 Spiritvein Solidbone
  • 3 Tempered Glimmerpelt

Attack’s Limits & Costs

  • 1st Attack Augment
    • 9 Flickering Flamepelt
    • 3 Fierce Dragonvein Bone
    • 5 Wasteland Cragbone
  • 2nd Attack Augment
    • 7 Twisted Temperhorn
    • 5 Crackling Thunderpelt
    • 3 Dragonvein Solidbone
    • 3 Tempered Cragbone
  • 3rd Attack Augment
    • 7 Tempered Jaw
    • 3 Tempered Red Scale
    • 3 Spiritvein Solidbone
    • 1 Guiding Wasteland Dragonbone
  • 4th Attack Augment
    • 7 Tempered Glimmerpelt
    • 5 Heavy Jaw
    • 3 Spiritvein Solidbone
    • 5 Simmering Wildbone
Iceborne

Affinity’s Limits & Costs

  • 1st Affinity Augment
    • 9 Colorful Plume
    • 3 Fierce Dragonvein Bone
    • 3 Decayed Crystal
  • 2nd Affinity Augment
    • 9 Stormcall Steelwing
    • 5 Assassin Cutwing
    • 3 Dragonvein Solidbone
    • 5 Forest Crystal
  • 3rd Affinity Augment
    • 7 Tempered Cutwing
    • 3 Tempered Cathode
    • 3 Spiritvein Solidbone
    • 3 Prosperous Crystal
  • 4th Affinity Augment
    • 7 Tempered Blastscale
    • 5 Incandscent Magmafin
    • 3 Spiritvein Solidbone
    • 5 Magma Crystal

Defense’s Limits & Costs

  • 1st Defense Augment
    • 9 Rugged Mane
    • 3 Fierce Dragonvein Bone
    • 3 Mossy Greatbone
  • 2nd Defense Augment
    • 9 Fragrant Poison Sac
    • 3 Fierce Dragonvein Bone
    • 5 Woodland Greatbone
  • 3rd Defense Augment
    • 9 Obsidian Fur
    • 3 Fierce Dragonvein Bone
    • 3 Slumbering Greatbone
  • 4th Defense Augment
    • 7 King’s Scale
    • 5 Ancient Great Horn
    • 3 Heavy Dragonvein Bone
    • 1 Guiding Forest Dragonbone

(Decoration) Slot’s Limits & Costs

  • 1st Slot Augment
    • 9 Blackcurl Tyranthorn
    • 5 Crackling Thunderpelt
    • 3 Heavy Dragonvein Bone
    • 5 Wasteland Crystal
  • 2nd Slot Augment
    • 9 Moonlight Scale
    • 5 Charged Deathly Shocker
    • 3 Dragonvein Solidbone
    • 3 Serene Crystal
  • 3rd Slot Augment
    • 7 Tempered Azure Mane
    • 3 Tempered Hide
    • 3 Elder Spiritvein Bone
    • 1 Guiding Wasteland Crystal
  • 4th Slot Augment
    • 7 Tempered Gold Scale
    • 5 Metallic Scute
    • 3 Elder Spiritvein Bone
    • 5 Melted Crystal

Health’s Limits & Costs

  • 1st Health Augment
    • 7 Tempered Rendclaw
    • 5 Inkstained Oilshell+
    • 3 Spiritvein Slogbone
    • 5 Effluvial Frenzybone
  • 2nd Health Augment
    • 7 Tempered Tailblade
    • 5 Strongman’s Jaw
    • 3 Spiritvein Solidbone
    • 3 Afflicted Frenzybone
  • 3rd Health Augment
    • 7 Tempered Twilight Fang
    • 3 Tempered Talon
    • 3 Elder Spiritvein Bone
    • 1 Guiding Rotted Dragonbone
  • 4th Health Augment
    • 7 Tempered Silver Scale
    • 5 Crimson Blastscale
    • 3 Elder Spiritvein Bone
    • 5 Volcanic Wildbone

Element/Status Effect Up’s Limits & Costs

  • 1st Element/Status Effect Up Augment
    • 9 Dazzling Photophore+
    • 3 Fierce Dragonvein Bone
    • 3 Pale Crystal
  • 2nd Element/Status Effect Up Augment
    • 9 Smooth Icehide
    • 5 Rubbery Shell
    • 3 Heavy Dragonvein Bone
    • 5 Coral Crystal
  • 3rd Element/Status Effect Up Augment
    • 9 Enchanting Finehide
    • 5 Honed Tailblade
    • 3 Elder Dragonvein Bone
    • 3 Deepsea Crystal
  • 4th Element/Status Effect Up Augment
    • 7 Tempered Azure Horn
    • 3 Tempered Pink Scale
    • 3 Elder Spiritvein Bone
    • 1 Guiding Coral Crystal

Custom Upgrade Limits

Custom Upgrade now can be done 6 times compared to 5 before the Rajang Update.

Level 1

  • Kulu-Ya-Ku Mod (Affinity)
    • 5 Colorful Plume
    • 6 Fierce Dragonvein Bone
    • 5 Cracked Crystal
  • Jyuratodus Mod (Element & Abnormal Status Effect)
    • 2 Jyuratodaus Hardfang
    • 9 Fierce Dragonvein Bone
    • 5 Weathered Cragbone
  • Tzitzi-ya-Ku Mod (Attack)
    • 5 Dazzling Photophore+
    • 6 Fierce Dragonvein Bone
    • 5 Vivid Crimsonbone

Level 2

  • Banbaro Mod (Attack)
    • 5 Ancient Great Horn
    • 6 Fierce Dragonvein Bone
    • 7 Wasteland Crystal
  • Tobi-Kadachi Mod (Element & Abnormal Status Effect)
    • 5 Blinding Cathode
    • 6 Fierce Dragonvein Bone
    • 7 Woodland Greatbone
  • Hornetaur Mod (Affinity)
    • 6 Fierce Dragonvein Bone
    • 7 Effuvial Crystal
    • 7 Effuvial Frenzybone

Level 3

  • Anjanath Mod (Attack)
    • 5 Flickering Flamepelt
    • 6 Heavy Dragonvein Bone
    • 10 Forest Crystal
  • Viper Tobi-Kadachi Mod (Affinity)
    • 2 Viper Tobi-Kadachi Thorn
    • 9 Heavy Dragonvein Bone
    • 10 Coral Crystal
  • Legiana Mod (Element & Abnormal Status Effect)
    • 5 Smooth Icehide
    • 6 Heavy Dragonvein Bone
    • 10 Coral Crimsonbone

Level 4

Iceborne
  • Glavenus Mod (Element & Abnormal Status Effect)
    • 5 Smoldering Tailedge
    • 6 Dragonvein Solidbone
    • 7 Tempered Cragbone
  • Fulgur Anjanath Mod (Affinity)
    • 5 Crackling Thunderpelt
    • 6 Dragonvein Solidbone
    • 7 Deepsea Crystal
  • Acidic Glavenus Mod (Attack)
    • 5 Honed Tailblade
    • 6 Dragonvein Solidbone
    • 7 Afflicted Frenzybone

Level 5

  • Zorah Magdaros Mod (Element & Abnormal Status Effect)
    • 6 Elder Dragonvein Bone
    • 3 Guiding Wasteland Dragonbone
    • 3 Guiding Wasteland Crystal
    • 1 Spiritvein Gem Shard
  • Vaal Hazak Mod (Affinity)
    • 5 Twilight Fang
    • 6 Elder Dragonvein Bone
    • 3 Guiding Rotted Dragonbone
    • 1 Spiritvein Gem Shard
  • Nergiganted Mod (Attack)
    • 5 Extinction Greathorn
    • 6 Elder Dragonvein Bone
    • 3 Guiding Forest Dragonbone
    • 1 Spiritvein Gem Shard

Level 6

  • Brachydios Mod (Attack)
    • 5 Tempered Ebonshell
    • 6 Elder Dragonvein Bone
    • 3 Guiding Volcanic Dragonbone
    • 1 Spiritvein Gem
  • Uragaan Mod (Element & Abnormal Status Effect)
    • 5 Tempered Scute
    • 6 Elder Dragonvein Bone
    • 3 Guiding Magma Crystal
    • 1 Spiritvein Gem
  • Vaal Hazak Mod+ (Affinity)
    • 5 Tempered Twilight Fang
    • 6 Elder Dragonvein Bone
    • 3 Guiding Magma Crystal
    • 1 Spiritvein Gem

Rarity 11 Augments Costs in Iceborne

Sockets’ Limits & Costs

Starts at 4 sockets can be augmented to 5

  • 1 Spiritvein Gem
  • 3 Spiritvein Solidbone
  • 3 Tempered Crownhorn

Previous limit of 5 sockets can now be augmented to 6

  • 1 Great Spiritvein Gem
  • 3 Elder Spiritvein Bone
  • 4 Tempered Glimmerpelt

Attack’s Limits & Costs

  • 1st Attack Augment
    • 9 Fatal Rendclaw
    • 5 Ancient Great Horn
    • 3 Heavy Dragonvein Bone
    • 3 Vibrant Crimsonbone
  • 2nd Attack Augment
    • 9 Scorching Scale
    • 5 Solemn Azure Horn
    • 3 Elder Dragonvein Bone
    • 1 Guiding Coral Dragonbone

Affinity’s Limits & Costs

  • 1st Affinity Augment
    • 9 Sinister Silverpelt
    • 5 Crackling Thunderpelt
    • 3 Heavy Dragonvein Bone
    • 3 Prosperous Crystal
  • 2nd Affinity Augment
    • 7 Tempered Azure Scale
    • 3 Tempered Thunderpelt
    • 3 Spiritvein Slogbone
    • 1 Guiding Forest Crystal
  • 3rd Affinity Augment
    • 7 Tempered Blastscale
    • 3 Tempered Magmanfin
    • 3 Spiritvein Solidbone
    • 3 Hellfire Crystal

Defense’s Limits & Costs

  • 1st Defense Augment
    • 9 Muddy Crown
    • 3 Fierce Dragonvein Bone
    • 3 Cracked Crystal
    • 3 Weathered Cragbone
  • 2nd Defense Augment
    • 9 Queen’s Scale
    • 3 Fierce Dragonvein Bone
    • 5 Wasteland Crystal
  • 3rd Defense Augment
    • 9 Twisted Bravehorn
    • 3 Heavy Dragonvein Bone
    • 3 Serene Crystal
  • 4th Defense Augment
    • 7 Tempered Crown
    • 3 Spiritvein Slogbone
    • 1 Guiding Wasteland Crystal

(Decoration) Slot’s Limits & Costs

  • 1st Slot Augment
    • 9 Hellfire Mane
    • 3 Tempered Flamepelt
    • 3 Elder Dragonvein Bone
    • 3 Tempered Cragbone
  • 2nd Slot Augment
    • 7 Tempered Ebonshell
    • 3 Tempered Scute
    • 3 Spiritvein Solidbone
    • 5 Volcanic Wildbone

Health’s Limits & Costs

  • 1st Health Augment
    • 7 Tempered Silverpelt
    • 3 Tempered Poison Sac
    • 3 Spiritvein Solidbone
    • 3 Slumbering Greatbone
  • 2nd Health Augment
    • 7 Splattered Hide
    • 3 Tempered Green Scale
    • 3 Spiritvein Solidbone
    • 1 Guiding Forest Dragonbone

Element/Status Effect Up’s Limits & Costs

  • 1st Element/Status Effect Up Augment
    • 9 Night Hood
    • 3 Fierce Dragonvein Bone
    • 3 Distorted Crystal
    • 3 Malformed Frenzybone
  • 2nd Element/Status Effect Up Augment
    • 9 Strongman’s Jaw
    • 5 Inkstained Oilshell+
    • 3 Heavy Dragonvein Bone
    • 5 Effluvial Crystal
  • 3rd Element/Status Effect Up Augment
    • 9 Twilight Fang
    • 5 Soulrender Talon
    • 3 Elder Dragonvein Bone
    • 3 Twilight Crystal

Rarity 12 Augments Costs in Iceborne

Sockets’ Limits & Costs

Starts at 3 sockets can be augmented to 4

  • 1 Great Spiritvein Gem
  • 3 Elder Spiritvein Bone
  • 5 Extinction Greathorn

Previous limit of 4 sockets can now be augmented to 5

  • 1 Great Spiritvein Gem
  • 3 Elder Spiritvein Bone
  • 5 Tempered Glimmerpelt

Attack’s Limits & Costs

  • 1st Attack Augment
    • 7 Tempered Steelwing
    • 5 Bloodstained Ebonhide
    • 3 Elder Spiritvein Bone
    • 5 Slumbering Greatbone
  • 2nd Attack Augment
    • 7 Tempered Silver Scale
    • 5 Bloodthirsty Glimmerpelt
    • 3 Spiritvein Solidbone
    • 3 Dragonscorched Wildbone

Affinity’s Limits & Costs

  • 1st Affinity Augment
    • 9 Smoldering Tailedge
    • 3 Heavy Dragonvein Bone
    • 3 Serene Crystal
  • 2nd Affinity Augment
    • 7 Tempered Crimson Mane
    • 5 Azure Mane
    • 3 Elder Spiritvein Bone
    • 1 Guilding Wasteland Crystal

Defense’s Limits & Costs

Iceborne Extra Slots Ii

  • 1st Defense Augment
    • 9 Rubbery Shell
    • 3 Fierce Dragonvein Bone
    • 3 Vivid Crimsonbone
  • 2nd Defense Augment
    • 9 Hydrated Sac
    • 3 Fierce Dragonvein Bone
    • 5 Coral Crimsonbone
  • 3rd Defense Augment
    • 7 Tempered Icehide
    • 3 Heavy Dragonvein Bone
    • 3 Vivid Crimsonbone
  • 4th Defense Augment
    • 7 Tempered Ebonshell
    • 5 Heavy Jaw
    • 3 Dragonscorched Wildbone

(Decoration) Slot’s Limits & Costs

  • 1st Slot Augment
    • 7 Blackcurl Temperhorn
    • 5 Aurora Crownhorn
    • 3 Dragonvein Solidbone
    • 1 Guiding Wasteland Dragonbone

Health’s Limits & Costs

  • 1st Health Augment
    • 7 Tempered Trancehide
    • 5 Charged Deathly Shocker
    • 3 Elder Spiritvein Bone
    • 1 Guiding Coral Dragonbone
  • 2nd Health Augment
    • 7 Tempered Silver Scale
    • 3 Tempered Blastscale
    • 3 Elder Spiritvein Bone
    • 1 Guiding Volcanic Dragonbone

Element/Status Effect Up’s Limits & Costs

Iceborne Extra Slots Ii Deluxe

  • 1st Element/Status Effect Up Augment
    • 7 Tempered Oilshell+
    • 5 Fatal Rendclaw
    • 3 Spiritvein Slogbone
    • 3 Twilight Crystal
  • 2nd Element/Status Effect Up Augment
    • 9 Shuddering Darkjaw
    • 5 Twilight Fang
    • 3 Elder Dragonvein Bone
    • 1 Guiding Effluvial Crystal
  • 3rd Element/Status Effect Up Augment
    • 7 Tempered Gold Scale
    • 5 Glossy Ebonshell
    • 3 Spiritvein Solidbone
    • 1 Guiding Magma Crystal

Mhw Iceborne Extra Slots 2 Materials Rarity 12

If you enjoyed this MHW guide be sure to check out more in Monster Hunter World Iceborne All Layered Armor Guide and Monster Hunter World Iceborne Mantles & Boosters Upgrade Guide. You can also track all the Iceborne Pendants in our Monster Hunter World Iceborne All Pendants Guide.